Lego Scott Pilgrim
This was a game prototype I developed solo in my final year. I used Unreal engine and created this tutorial style level imitating the style and gameplay of Lego video games which was one of the prompts given to me by my lecturers.
Some elements to note:
Swappable characters with different abilities
Characters have base abilities such as punching and activating levers as well as unique attacks for each character such as a music attack or laser beam
Puzzles
objects that can be destroyed to access new areas of the map, objects can only be destroyed by specific abilities.
Building
Buildable objects with key prompts, building stops if key press is ending mid way.
Map interaction
Multiple types of levers: default, partner levels which need simultaneous activation and character specific levers which can only be activated by a specific character.
Collectable Lego studs.
actors with different values that activate a true percent when a threshold is reached.
Combat
players direction snap to the enemy they are hitting to create a simple easy combat system avoiding awkward misses.
Below you can read my TDD I made for this project.